ElectricCoding

Small games, made slowly

One game at a time, until it is finished. No ads, no accounts, nothing that keeps asking for your attention.

In the making

A sailing boat between numbered gates on a green sea; the first gate glows warm

Vela Insula

Your finger is the wind

Swipe alongside your boat and the water ripples: that is exactly where it starts to blow, and your sail catches it. You do not steer with a button, you steer by choosing where to put the wind. Round the numbered gates in order and hunt for the fastest line between the islands.

At the purple rings, time stands still. You draw your wind ahead of you and see exactly where you will come out. That line never lies. When it looks right, you let go.

The voyage

Forty handmade courses in four chapters, from your first crossing to the master test. Every level has a character of its own: steady wind, beating upwind, a sea that breathes, storm, sailing by moonlight. Each chapter sails in its own night, so the sky above you changes as you go.

  1. The Flat Sea. Quiet water, where you learn to read a gust and trust the line.
  2. The High Sea. Springs that fling you forward, a wall of water, storm rain, and lighthouses to steer by.
  3. The Ice Sea. Floes and thin ice, under a polar night lit by the northern lights.
  4. The Chasm. The sea splits open. You take a ramp, and cross it on the wind alone.
An ice floe on a green sea, with two gates in front of it and the boat sailing towards them
Chapter three: the sea starts to freeze over.
A dark chasm cuts across the sea; a ramp leads over the edge towards a gate
Chapter four: a ramp, a gap, nothing under.
Night sailing on pack ice, with stars overhead and green northern lights beyond the edge of the sea
Polar night, with the aurora past the edge.
Rain slants across a dark sea while the boat beats towards a ring
Chapter two: rain leans with the wind.
A night level under a full moon, with a lighthouse sweeping its beam across the course
The master test of chapter two, by lighthouse light.
The overworld: islands with gates you sail to yourself
Between the levels you sail the overworld.

Free sailing

Next to the voyage there is a whole tab of sea with no campaign behind it. Five ways to sail, each with its own rules.

  • Today

    A fresh course every day, the same one for everybody, drawn from the date itself. Some days blow a storm, some lie calm, and now and then the whole sea has frozen over. Missed a day? Yesterday's course waits one more day, though it will not feed your streak.

  • Clock race

    Rings keep coming and every one you take buys you seconds. Sail on until the clock runs out on you.

  • The last sea

    The sea falls away behind you. Your score is how far you got, and a ring the sea swallows first ends the run.

  • Open sea

    No clock, no stars, no route. Sail. Just sail. The open sea keeps your own hours: at dusk it lies in a thin mist, at night you sail by moonlight past the odd lighthouse. Your trip gets a small map of its own when you come back in.

  • Dead calm

    Eighteen puzzles with no wind at all. The purple ring is your only move, and lying still for two seconds is the end of it.

A dead calm puzzle: a trench of emptiness splits the sea, with a purple ring on one side and gates on the other
Dead calm: no wind, one purple ring, and a gap in the sea.
The open sea at night: the boat's lantern glows on dark water, a lighthouse sweeps its beam nearby
Open sea, late at night, past a lighthouse.

Nothing in the way

  • Relax mode switches off the countdown and the stars. Your times and records still count.
  • A ghost boat of your own best run sails along beside you.
  • A ship's log keeps the count: stars, rings, days in a row, and every metre you have ever sailed.
  • Dutch and English, both written by hand.
  • Everything works offline. No ads, no accounts, no tracking.
  • A Support button, for anyone who wants to say thank you. It unlocks nothing; the game is exactly the same without it.

Coming soon to the Google Play Store

Contact

Questions, bugs, or just to let me know something: [email protected]. I read everything.